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| Enjoying a Fukuoka stay |
Aloha, I am back with another Transformer review, and as promised from the last review, here is Studio series 86 Ultra Magnus. Well, you know how it goes. Let's get started.
Boxing
Your box cover and backdrop. It's really nice and self explanatory for those who've seen the film. But if you are not that sure, its basically Ultra Magnus and his crew trying to board the shuttle scene in hopes to get to Cybertron to stop Unicron. But Galvatron and his cronies attempt to prevent them from doing so. It would had been really cool if you could see other characters in the background. It seems as if UM is just doing everything on his own.
So Ultra Magnus comes with two rifles. You can peg his rifles on his back which apparently I forgot to do a shoot on. But for your reference, you can place weapons on his back. He looks great and after fidgeting with him, this is the Ultra Magnus you want as your G1 classic figure. I probably said that on the previous War for Cybertron line. But this is the guy you want if you are still lacking a classics Magnus. I love how he has finger articulation and it looks good on him when he is commanding his troops. He comes with a Matrix which is accurate due to the fact the Matrix was passed to him after Optimus expired and he also attempted to use it on the Planet of Junk in a wasted effort, unfortunately. Colors look great on him. There is more articulation on this guy in comparison to his WFC counterparts. Joints and ratchets are super tight that it makes that heavy ratchet noise as you bend his limbs. The missiles can be detached to place blast effects (comes with the figure). FYI, I am not a huge fan on placing the effects as one long piece. It makes the elongated effect really limp so you won't see the very long effect for this review. He does have a waist and head swivel which is always great to have.
The complaints or something like that: Looks wise, he looks good overall especially his upper torso. Nice engineering at that point. Something about his shins that bugged me. It just look and felt plain. His leg just feels like two big blocks and that is it. Its no big deal really but it just felt so plain to me. If you wish to extend his arms, you will have to release those two red shoulder tabs that are holding it in. But sometimes by doing so, his arms look like folding flaps flapping all over the place. I think the most irksome feature is his ear/antennas come detached. I don't know why but it can be removed and they can sometimes come off easy as you transforming him. They are small as well so it keeps you on your toes of trying to not lose it. These are very minor complaints but I guess there is something in every figure that isn't perfect.
Alt mode
Fairly easy transformation for the most part. I didn't really need the instruction manual. I did need to go on Youtube for his knees because it took some pressure and time for me to push it up from not scrapping the floor. Even so, the knees are just slightly above the surface. So my anxiety is going through the roof at times. UM can fit mainly deluxe or smaller figures into him. His shins form the ramp in this mode. However for some characters like Ratchet to fit in the bottom, you have to remove his lightbar to do so. And around this time, I realized Ratchet was still flaking some white paint. Oh dear. But the alt mode is done very well and the cab can be removed from the trailer. As you can see somewhere towards the end, his upper torso pretty much forms the cab. The cool thing about this mode is that his body forms the entire cab and trailer straightforward. The previous WFC lines were more part-formers like where you had to remove his armor to make the trailer and then his inner self made the cab. The transformation is definitely more uniform here.
Ultra Magnus in Japan
Had some fun with him in my Fukuoka, Osaka and Tokyo hotels.
































































