Other besides the historical facts, artwork and other memorabilia the special features give you in the collection, this is just a quick take on all the games featured in the collection.
*Bonus* Ultra Street Fighter II: The Final Challengers: A nice update of Super Street Fighter II turbo. You can either play HD or the classic gameplay with original or updated sounds. The gameplay is modified as well so if you are used to exploiting the CPU weakness in the original SSFIIT, think again because it no longer works here. However, the CPU is no where near as cheap as the original SSFIIT CPU.
The collection:
Street Fighter: The original. Moves are hard to pull off. Worth a play or two because you'll be focusing on SFII and beyond.
Street Fighter II: The World Warrior: The game that revolutionized fighting games. Its a classic and that's all I have to say.
Street Fighter II: Champion Edition (Dash in Japan): The updated SFII which allows you to play as the grandmasters (the 4 bosses). Lots of tweaks in character movesets. One of my favorites.
Street Fighter II: Hyper Fighting: Another revision due to all the hacked SFII's around the world. More new moves were added to some existing characters though this version the CPU can be pretty cheap.
Super Street Fighter II: The New Challengers: Adds 4 new characters to the existing line-up plus new artwork, music and moves to previous characters as well.
Super Street Fighter II Turbo: (Grandmaster Challenge in Japan): This is the definitive SFII version that is still played in tournaments today. However, this version retains the "I've never seen so much cheating before in my entire life" from the CPU. The cheating is so bad that you probably need to restrain yourself from breaking your controller or joystick in my case. Even on the lowest setting difficulty, the CPU cheats like crazy. This game introduced new super moves (one each) for every character. Only one new character is released in this version. He serves as the secret final boss and implementing a character select code enables you to play as him.
Street Fighter Alpha: Warriors Dreams (Zero in Japan): This game serves as a gap between SFI and SF II. New artwork and chain combos are featured in this game. Not to mention, each character now has at least 2 or more super moves whose levels (up to 3) are determined by the amount of buttons pressed. Alpha counters are introduced and uses one level of super meter. Think of it as block and counter. Difficulty here feels the same regardless how low or how high you set it. The only difference is that on higher levels the CPU does insane amounts of damage.
Street Fighter Alpha 2: This game overrides the first Alpha's storyline. The game now features new backgrounds (some characters shared the same in the first Alpha game). 5 new characters are added and some tweaks are done to make the gameplay more balanced for all characters. You can also use your super meter system to perform custom combos. Still a fun game imo. Difficulty here feels the same regardless how low or how high you set it. The only difference is that on higher levels the CPU does insane amounts of damage.
Street Fighter Alpha 3: The finale of the Alpha series. This is an expanded storyline of the Alpha series where everything comes to full circle prior to the SFII tournament. New moves, sprites, and a super combo select system where you use X-ism (one super only and its the characters trademark super), A-Ism (the Alpha super system), V-ISM (Alpha II's custom combo system). Good luck as which ever one you choose may make your path easier. Difficulty here feels the same regardless how low or how high you set it. The only difference is that on higher levels the CPU does insane amounts of damage. The CPU in this one can be pretty cheap. You will see it when they do their "grab and bite/bash" moves. Ridiculous!
Street Fighter III: The New Generation: Finally the future and answer to SFII. 10 characters; 12 if you want to be technical which includes the boss Gill. Ryu and Ken are the only returning characters from the previous games. Supers make a return in the game though you can choose only one per character despite each character having 3. So choose wisely, it may make or break your character. Parry's are introduced which is an effective way of blocking and countering an opponents attack. And it does not need the use of any super meter. So train away.
Street Fighter III: Double Impact: An update of TNG. Also overrides TNG storyline. 3 new characters are introduced; one is a returning character from the previous games as well. New backgrounds and some revisions were done for every character. A fun game. I still love it till this very day. Difficulty here feels the same regardless how low or how high you set it. The only difference is that on higher levels the CPU does insane amounts of damage.
Street Fighter III: Third Strike: The final chapter and conclusion to the Street Fighter saga (yes SFIV and V takes place before III). More updates and changes were done for every character. 5 new characters though one of them returns from the previous games. Now there is a judgement system that grades you on how well you play. You get to choose which character you want to face now until the 9th character which serves as the characters sub-boss. The 10th and final boss is always Gill and he is now tougher than previous installments. Yep, I love third strike. This is the most played out SFIII in tournaments as well. If you play it you will see why. I'll admit that 3rd strike ended the series fairly well. Difficulty here feels the same regardless how low or how high you set it. The only difference is that on higher levels the CPU does insane amounts of damage. Yup. I bet you got sick and tired of reading that same line.
Update *8/20* I still play third strike from time to time. It does seem like on LVL 8 the computer does seem a bit more aggressive. The damage in this anniversary can be controlled. If you want both sides to be fair, I would recommend setting the damage to 2. If you set it to 3 or 4 (highest level), you do some pretty high damage but the cpu does even far worse. 2 seems really balanced for both sides though the cpu does seem do a bit more damage then you do still.
Have fun folks. That was my quick take on the comprehensive collection. Toodles.
*Forgot to add this in but they should have included Hyper Street Fighter II as a bonus. It saw an arcade release as well.*
No comments:
Post a Comment